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PROFESSOR: All right,
I'm going to start

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handing out assignment three.

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And on the back of
assignment three

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are the changes that we've
made to the syllabus, which

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is mostly in the
order of reading,

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but also we've lifted
some of the games that--

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we've [INAUDIBLE] some of the
games that that we're going to

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[INAUDIBLE].

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Because basically we
change the assignment three

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in the middle of the semester.

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Who actually read
ahead to figure out

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what assignments are you on?

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AUDIENCE: [INAUDIBLE].

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PROFESSOR: How long
ago did you read ahead?

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AUDIENCE: Like two weeks ago.

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PROFESSOR: Two weeks ago.

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OK.

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So whatever was online is
different from what it is now.

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AUDIENCE: OK.

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PROFESSOR: But if you just read
like the one line description--

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AUDIENCE: Yeah.

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PROFESSOR: It's that.

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00:01:05,370 --> 00:01:08,682
But all of the text that we
wrote up completely changed.

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So this is [INAUDIBLE].

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AUDIENCE: [INAUDIBLE].

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PROFESSOR: What?

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AUDIENCE: Are there
any [INAUDIBLE]?

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00:01:13,190 --> 00:01:15,360
PROFESSOR: It's
mostly rearranged.

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Mostly just scheduling, rather
than the actual readings.

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00:01:17,750 --> 00:01:19,770
I don't think we
introduced any new reading,

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except for maybe [? MO ?]
7, which is [INAUDIBLE].

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00:01:24,876 --> 00:01:27,683
That's been on our website
for a while now though.

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AUDIENCE: I did all the reading.

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PROFESSOR: Yep.

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So I don't know if
you've seen that one.

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[INAUDIBLE]

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Simulation 101.

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00:01:34,980 --> 00:01:37,280
It's like a series of webpages.

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It's all online on the--

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AUDIENCE: Yeah.

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PROFESSOR: OK.

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All right.

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00:01:40,050 --> 00:01:43,380
So you better read it.

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00:01:43,380 --> 00:01:45,590
So I'm just reading this
because people are still

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cuttting things up.

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So I figure I might just talk.

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So assignment three is going
to be about applying everything

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that you've learned so far.

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Remember, assignment
one was kind

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of just getting used to this,
the discipline iterating.

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Of prototyping, of iterating.

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I feel that you've all shown
like a lot of good experience

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and skill in doing this.

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One thing while I saw those
presentations it reminded me

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that we actually
have notes about all

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of your individual write ups,
that I should copy and paste

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into the grading section of
the [? fellow ?] webpage.

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AUDIENCE: I'll do that next.

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PROFESSOR: Oh great.

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[INTERPOSING VOICES]

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PROFESSOR: That'll be some help.

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Yeah, I just forgot to do that.

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So you'll also be
getting a little bit

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more detailed feedback on
your individual writeups.

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Like, in terms of the
game, designing things

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are coming along pretty well.

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And if you want more feedback
on the individual elements

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of each game that you
worked on in the past

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we could totally
get that to you.

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I'm just guessing a
lot of you are probably

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more eager to just move
on to the next project.

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So I can talk about that.

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Remember, assignment
one was about the skill

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of prototyping and iterrating.

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Assignment two was about
trying to come up with,

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on some part holistic
aesthetic experience.

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And assignment three we're
asking you to apply that

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to the end of trying to depict
the perspective of somebody who

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lived all this in
the real world.

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That person could be a
very specific person,

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like I'm going to bring
up some examples here.

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Campaign Manager
2008 specifically

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states that you are the campaign
managers of either the McCain

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or the Obama campaigns, that
you are-- that's one person.

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Now, the powers of what
you have in the game

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is really a whole
network of campaigners,

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but you're the person
who is calling the shots.

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You are trying to win the
electoral college though this.

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00:03:56,424 --> 00:03:58,590
We probably don't have time
to play this, but anyone

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00:03:58,590 --> 00:04:00,381
who wants to take a
look at what's in here,

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00:04:00,381 --> 00:04:04,230
all the bits, the way how
each state is represented,

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how the United States
is represented,

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the fact that you're
basically just trying

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to win points among demographics
by raising hot button issues.

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That's all this game is about,
[? and it's ?] putting you

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in the shoes of a very
specific person who actually

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exists in the real life.

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An alternative will be
something like Tulipmania 1637,

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which is a game about--

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anyone want to hear about
the Great Tulip Crash of 1637

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00:04:32,074 --> 00:04:32,865
in the Netherlands?

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AUDIENCE: [LAUGHING]

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AUDIENCE: [INAUDIBLE]?

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00:04:34,830 --> 00:04:37,430
PROFESSOR: One of the
first bubble markets--

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who [INAUDIBLE] bubble markets?

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You've got to have heard about
it in the past four years--

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eight years.

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00:04:46,050 --> 00:04:48,070
2008 was a real long time ago.

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Oh, geeze.

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OK.

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AUDIENCE: [LAUGHING]

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AUDIENCE: It's OK.

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00:04:51,160 --> 00:04:53,035
Next one's coming up
next year, so it's cool.

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00:04:53,035 --> 00:04:55,290
PROFESSOR: Oh, yeah, I
read those articles, too.

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00:04:55,290 --> 00:04:59,670
So this is about prices
of tulips, flowers,

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00:04:59,670 --> 00:05:04,110
being driven up by speculation
to horrendous amounts

124
00:05:04,110 --> 00:05:08,250
and trying to be smart and
exiting at the right time

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00:05:08,250 --> 00:05:12,660
and often not being
quite pulling it off

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00:05:12,660 --> 00:05:15,660
at the right time and losing
your shirt in the process.

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And this game puts you in
the shoes of a [INAUDIBLE]

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speculator, someone
who is trying

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00:05:22,500 --> 00:05:26,100
to play this market at that
time, when the market is

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00:05:26,100 --> 00:05:30,720
behaving in this very, very
volatile, incredible increases

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and yet even faster crashes.

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[? It's ?] actually
designed by a professor

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in Syracuse University,
Scott Nicholson, who

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runs [INAUDIBLE] with Scott,
and it's pretty awesome.

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If you like playing
it, you can see

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the little token,
little flower heads,

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00:05:49,590 --> 00:05:52,110
and you get to do
things like try

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to convince buyers to buy at
a higher price than what you

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had originally bought it at.

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Things like that.

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[? Care to talk ?] a
little bit about E3?

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GUEST SPEAKER: Yeah.

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00:06:04,760 --> 00:06:06,570
So I chose three games.

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So what we're asking you to
do is choose a real world

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00:06:09,780 --> 00:06:14,314
historical, political,
cultural, economic situation,

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00:06:14,314 --> 00:06:16,480
so you might be choosing
some problematic situations

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00:06:16,480 --> 00:06:20,980
like the conquest of
Africa by Europeans.

148
00:06:20,980 --> 00:06:23,800
So it's a game about
African exploration

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00:06:23,800 --> 00:06:26,200
during the 19th Century.

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00:06:26,200 --> 00:06:27,970
It's made in the 70s.

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00:06:27,970 --> 00:06:31,270
They tried to be
less problematic.

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They were not
entirely successful

153
00:06:32,830 --> 00:06:35,570
because the point
of view of this game

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is entirely of the
European explorer entering

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this forbidden Africa
and finding things

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00:06:46,150 --> 00:06:48,670
there, and basically finding
Zulu tribes, which were not all

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00:06:48,670 --> 00:06:51,850
throughout Africa, of
course, and fighting

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00:06:51,850 --> 00:06:54,760
other explorers who had
died there previously,

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00:06:54,760 --> 00:06:56,480
biblical things like
King Solomon's mine,

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things like that.

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00:06:58,000 --> 00:07:00,970
But mechanically, it
is an interesting way

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00:07:00,970 --> 00:07:04,420
to talk about exploration,
not so much about

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00:07:04,420 --> 00:07:10,150
the bigger issues around
what imperialism was,

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00:07:10,150 --> 00:07:11,835
what that kind of conquest was.

165
00:07:14,677 --> 00:07:16,760
If you're thinking about
doing a live action game,

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00:07:16,760 --> 00:07:18,820
we've got a couple
of different versions

167
00:07:18,820 --> 00:07:20,130
of how to do live action games.

168
00:07:20,130 --> 00:07:21,780
It can be a live
action playing game.

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00:07:21,780 --> 00:07:24,440
It can be a party game,
a conversation game.

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00:07:24,440 --> 00:07:27,190
This is a book called Heads
of State: Nine Short Games

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About Tyrants.

172
00:07:28,800 --> 00:07:32,300
We've got-- I haven't
played many of these yet,

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00:07:32,300 --> 00:07:34,820
but we've got, basically,
the first game here

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00:07:34,820 --> 00:07:36,189
it is called Coup D'etat.

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00:07:38,350 --> 00:07:43,030
GUEST SPEAKER: Basically, why
are dictators what they are?

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00:07:43,030 --> 00:07:45,090
How did they become a dictator?

177
00:07:45,090 --> 00:07:47,610
In this case,
Gaddafi's idolization

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00:07:47,610 --> 00:07:50,140
of Egyptian president
Gamal Nasser,

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00:07:50,140 --> 00:07:53,175
reading Nasser's philosophy
of the revolution,

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00:07:53,175 --> 00:07:55,300
thinking about plots against
the Egyptian monarchy,

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00:07:55,300 --> 00:07:58,750
but also entering into the
Military Academy in Benghazi

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00:07:58,750 --> 00:08:01,090
in 1963, and then
having other officers

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00:08:01,090 --> 00:08:04,510
in training with him
organizing the group that's

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00:08:04,510 --> 00:08:07,720
going to overthrow the
pro-western Libyan monarchy.

185
00:08:07,720 --> 00:08:09,550
Basically your
dictators in school,

186
00:08:09,550 --> 00:08:13,690
learning how to be future
leaders in one of these games.

187
00:08:13,690 --> 00:08:15,100
So what this book
is trying to do

188
00:08:15,100 --> 00:08:18,750
is try to give you multiple
different viewpoints of tyranny

189
00:08:18,750 --> 00:08:22,927
and of those kind of
problematic things.

190
00:08:22,927 --> 00:08:24,010
There's communism in here.

191
00:08:24,010 --> 00:08:25,150
There's maoism in here.

192
00:08:28,580 --> 00:08:31,630
A game about the
disappearances of people,

193
00:08:31,630 --> 00:08:34,870
so if you're thinking about
making a game about Argentina

194
00:08:34,870 --> 00:08:38,260
in the '70s, good luck,
but they tried it,

195
00:08:38,260 --> 00:08:39,549
so you can see what they did.

196
00:08:39,549 --> 00:08:41,530
And then another
version is Dog Eat Dog.

197
00:08:41,530 --> 00:08:45,160
It's a game about imperialism,
in particular the assimilation

198
00:08:45,160 --> 00:08:46,324
of the Pacific Islands.

199
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The great thing
about this game is

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00:08:47,740 --> 00:08:51,972
you've got people who are
acting as the new colonizers,

201
00:08:51,972 --> 00:08:53,680
but you've also got
people who are acting

202
00:08:53,680 --> 00:08:56,920
as the native populace, and
the different interactions that

203
00:08:56,920 --> 00:08:58,325
happen there.

204
00:08:58,325 --> 00:08:59,950
Basically, if you
decide you want to do

205
00:08:59,950 --> 00:09:02,710
something that's coming to--

206
00:09:02,710 --> 00:09:04,230
trying to do something
more serious,

207
00:09:04,230 --> 00:09:09,430
if you try to do something with
more of a problematic tone,

208
00:09:09,430 --> 00:09:10,840
you might want to
consider having

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00:09:10,840 --> 00:09:12,589
multiple different
perspectives, or saying

210
00:09:12,589 --> 00:09:14,056
a similar perspective,
but at least

211
00:09:14,056 --> 00:09:16,180
understanding what the
other different perspectives

212
00:09:16,180 --> 00:09:19,100
are of the people who are
inside of that system.

213
00:09:19,100 --> 00:09:22,190
It's just good to
take account of--

214
00:09:22,190 --> 00:09:23,890
PROFESSOR: I think
if every player

215
00:09:23,890 --> 00:09:26,830
is taking on the perspective
of a single person, that's OK,

216
00:09:26,830 --> 00:09:29,080
even if different
players in the same game

217
00:09:29,080 --> 00:09:31,130
are taking different
perspectives.

218
00:09:31,130 --> 00:09:32,917
I think that might
complicate things

219
00:09:32,917 --> 00:09:35,500
a little bit because, again, you
end up in the situation where

220
00:09:35,500 --> 00:09:37,999
you're designing basically two
very different kinds of games

221
00:09:37,999 --> 00:09:39,550
that are interacting,
but some of you

222
00:09:39,550 --> 00:09:42,130
have had experiences
with it and made it work.

223
00:09:42,130 --> 00:09:46,080
So it's certainly not
out of the question.

224
00:09:46,080 --> 00:09:48,070
What we don't want
is a situation

225
00:09:48,070 --> 00:09:53,420
where you are simultaneously
two people, right?

226
00:09:53,420 --> 00:09:57,220
It's like I am controlling
the survivors and the zombies

227
00:09:57,220 --> 00:09:58,270
simultaneously.

228
00:09:58,270 --> 00:10:02,138
That's a little bit weird.

229
00:10:02,138 --> 00:10:03,126
Yep!

230
00:10:03,126 --> 00:10:06,090
AUDIENCE: Can we
use a circle persona

231
00:10:06,090 --> 00:10:09,548
who has multiple personalities?

232
00:10:09,548 --> 00:10:11,030
[INAUDIBLE]

233
00:10:11,030 --> 00:10:13,940
PROFESSOR: That is--

234
00:10:13,940 --> 00:10:17,500
We can talk about
that, but good luck.

235
00:10:17,500 --> 00:10:20,980
AUDIENCE: So if it's really
about the [INAUDIBLE]

236
00:10:20,980 --> 00:10:22,900
interesting way
of pulling it out?

237
00:10:22,900 --> 00:10:25,750
Maybe there are
multiple players playing

238
00:10:25,750 --> 00:10:29,390
those individual personalities?

239
00:10:29,390 --> 00:10:32,070
I think the biggest focus
is the system, right?

240
00:10:32,070 --> 00:10:34,730
PROFESSOR: It should be less
about the individual person,

241
00:10:34,730 --> 00:10:37,460
because I get the
perspective of that person,

242
00:10:37,460 --> 00:10:40,715
but more about the conditions
in which that person lived in.

243
00:10:40,715 --> 00:10:41,506
GUEST SPEAKER: Yes.

244
00:10:41,506 --> 00:10:44,686
AUDIENCE: [INAUDIBLE]
game before where

245
00:10:44,686 --> 00:10:46,852
you could be the president
of multiple corporations.

246
00:10:51,730 --> 00:10:54,355
And like, in one
corporation you'd

247
00:10:54,355 --> 00:10:59,220
just like embezzle all
their money [INAUDIBLE]

248
00:10:59,220 --> 00:11:04,100
GUEST SPEAKER: That
sounds like [INAUDIBLE]

249
00:11:04,100 --> 00:11:07,640
PROFESSOR: Yeah, and
that's where ostensibly

250
00:11:07,640 --> 00:11:09,770
on a lot of the
[INAUDIBLE] games,

251
00:11:09,770 --> 00:11:12,850
your actual role is
one of a robber baron,

252
00:11:12,850 --> 00:11:17,480
of a capitalist who lived
in the 1800s, who owns

253
00:11:17,480 --> 00:11:19,230
shares in multiple companies.

254
00:11:19,230 --> 00:11:21,950
You're not really the
president of a single company,

255
00:11:21,950 --> 00:11:24,042
but you may take on
that role somewhere

256
00:11:24,042 --> 00:11:26,000
in the middle of the
game, but your role is not

257
00:11:26,000 --> 00:11:27,124
defined by being president.

258
00:11:27,124 --> 00:11:28,820
Your role is being
defined as being

259
00:11:28,820 --> 00:11:31,670
a person with a lot
of money in the 1800s,

260
00:11:31,670 --> 00:11:34,770
and trying to increase that
wealth through railroad

261
00:11:34,770 --> 00:11:35,860
systems.

262
00:11:35,860 --> 00:11:37,970
AUDIENCE: Can it be satirical?

263
00:11:37,970 --> 00:11:38,840
GUEST SPEAKER: Yes.

264
00:11:38,840 --> 00:11:40,220
PROFESSOR: Absolutely.

265
00:11:40,220 --> 00:11:42,620
Just because you
may take your game

266
00:11:42,620 --> 00:11:44,420
to make a game about
a serious topic

267
00:11:44,420 --> 00:11:50,780
doesn't necessarily mean your
game needs to be dull or somber

268
00:11:50,780 --> 00:11:54,540
and I've got some
examples of that.

269
00:11:54,540 --> 00:11:56,770
So how many of you play Crunch?

270
00:12:00,150 --> 00:12:01,750
[INAUDIBLE] Nope?

271
00:12:01,750 --> 00:12:03,180
Two-person card game.

272
00:12:03,180 --> 00:12:05,860
You are a CEO of a bank.

273
00:12:05,860 --> 00:12:08,120
You are trying to
get out of the bank

274
00:12:08,120 --> 00:12:12,020
with as large a golden
parachute as you possibly can.

275
00:12:12,020 --> 00:12:15,080
To hell with the health
of the bank itself.

276
00:12:15,080 --> 00:12:22,370
This game encourages you to take
advantage of the government's

277
00:12:22,370 --> 00:12:25,070
generosity in bailing you out.

278
00:12:25,070 --> 00:12:29,040
It encourages you to
hide cards on your body

279
00:12:29,040 --> 00:12:33,260
to secret fund your
own personal wealth,

280
00:12:33,260 --> 00:12:35,240
to be able to take money
out of your own bank

281
00:12:35,240 --> 00:12:37,510
and put it into your
own personal accounts,

282
00:12:37,510 --> 00:12:42,380
so that it becomes your fortune
rather than the banks fortune.

283
00:12:42,380 --> 00:12:49,310
To make really risky loans
that may never pay out.

284
00:12:49,310 --> 00:12:52,820
It came out in 2009,
so you can understand

285
00:12:52,820 --> 00:12:54,490
why this game was made.

286
00:12:54,490 --> 00:12:59,780
This company, Terrible
Games, basically

287
00:12:59,780 --> 00:13:03,312
makes satirical games
that comment on real world

288
00:13:03,312 --> 00:13:05,270
situations, but this one
is very, very clearly,

289
00:13:05,270 --> 00:13:08,190
you are a banker.

290
00:13:08,190 --> 00:13:11,889
Well, the satirical
version vision of a banker.

291
00:13:11,889 --> 00:13:13,430
They have another
game called the War

292
00:13:13,430 --> 00:13:15,129
on Terror, which
I did not bring up

293
00:13:15,129 --> 00:13:16,670
because it's a little
bit unclear who

294
00:13:16,670 --> 00:13:18,220
you are in that game.

295
00:13:18,220 --> 00:13:22,600
You're supposedly a world power,
but are you the President?

296
00:13:22,600 --> 00:13:24,400
Are you the government?

297
00:13:24,400 --> 00:13:26,830
Sort of like all of
the government at once.

298
00:13:26,830 --> 00:13:29,140
Or are you some sort of
media construction of what

299
00:13:29,140 --> 00:13:33,080
that country is because you
can get branded as evil,

300
00:13:33,080 --> 00:13:34,690
for instance.

301
00:13:34,690 --> 00:13:36,830
[INAUDIBLE] evil in it.

302
00:13:36,830 --> 00:13:41,877
But then that doesn't
actually change your role

303
00:13:41,877 --> 00:13:44,210
in the game, which is I think
part of the point of game.

304
00:13:44,210 --> 00:13:47,210
The point is that whether
you are a terrorist state

305
00:13:47,210 --> 00:13:49,790
or not you kind of all engage
in the same sort of activities

306
00:13:49,790 --> 00:13:50,362
anyway.

307
00:13:50,362 --> 00:13:52,070
Just being branded as
evil just let's you

308
00:13:52,070 --> 00:13:54,930
do it with a little
bit more impunity.

309
00:13:54,930 --> 00:14:00,140
Anyway that game's
not a great example

310
00:14:00,140 --> 00:14:02,720
of what we're looking for
because who you are in the game

311
00:14:02,720 --> 00:14:04,560
is not quite well defined.

312
00:14:04,560 --> 00:14:07,704
AUDIENCE: Are these games
usually a set number of players

313
00:14:07,704 --> 00:14:10,526
or do they have [INAUDIBLE]
range like 2 to 4,

314
00:14:10,526 --> 00:14:13,020
or is it [INAUDIBLE]?

315
00:14:13,020 --> 00:14:15,330
PROFESSOR: This is
a two-player game.

316
00:14:15,330 --> 00:14:19,370
Specifically, Campaign Manager
2008, again a two-player game.

317
00:14:19,370 --> 00:14:20,730
Tulipmania has a range.

318
00:14:20,730 --> 00:14:25,920
It really depends on your
ability as a game designer

319
00:14:25,920 --> 00:14:29,820
to design for different
people, but for this assignment

320
00:14:29,820 --> 00:14:35,130
in particular we're
asking for two

321
00:14:35,130 --> 00:14:38,006
to four people, but
a specific number.

322
00:14:38,006 --> 00:14:40,380
So you can design a two-player
game, a three-player game,

323
00:14:40,380 --> 00:14:43,950
or a four-player game, but raid
you don't need to make the game

324
00:14:43,950 --> 00:14:45,496
playable by a range,
and that means

325
00:14:45,496 --> 00:14:47,370
you can tune it very
specifically for a fixed

326
00:14:47,370 --> 00:14:48,120
number of players.

327
00:14:51,240 --> 00:14:53,160
The gentlemen of the
South Sandwich Islands

328
00:14:53,160 --> 00:14:56,160
is an absurd game of
logic discovered in 1821,

329
00:14:56,160 --> 00:14:57,300
which is not true at all.

330
00:14:57,300 --> 00:15:01,530
It was really kick-started as a
project about three years ago.

331
00:15:01,530 --> 00:15:03,530
Four years ago, maybe?

332
00:15:03,530 --> 00:15:04,860
Yeah.

333
00:15:04,860 --> 00:15:07,410
This is interesting
because this is probably

334
00:15:07,410 --> 00:15:09,840
right at the edge of what
I would consider acceptable

335
00:15:09,840 --> 00:15:12,060
for classical.

336
00:15:12,060 --> 00:15:16,110
This is a game about sort
of fantastical courtship

337
00:15:16,110 --> 00:15:17,460
where you are trying--

338
00:15:17,460 --> 00:15:19,290
where you are two
gentlemen trying

339
00:15:19,290 --> 00:15:21,450
to win the affection
of ladies who

340
00:15:21,450 --> 00:15:26,740
are walking around this island,
but and also there are--

341
00:15:26,740 --> 00:15:28,500
there-- what's the word?

342
00:15:33,200 --> 00:15:34,198
the handlers

343
00:15:34,198 --> 00:15:35,960
AUDIENCE: What do you call it?

344
00:15:40,280 --> 00:15:42,355
[INAUDIBLE] chaperone.

345
00:15:42,355 --> 00:15:43,230
PROFESSOR: Chaperone.

346
00:15:43,230 --> 00:15:43,730
Yes.

347
00:15:43,730 --> 00:15:46,170
But the chaperones are
also following them

348
00:15:46,170 --> 00:15:48,420
around here trying to get
them alone, so that they can

349
00:15:48,420 --> 00:15:49,920
have a quiet talk with them.

350
00:15:49,920 --> 00:15:53,602
Kind of the game of Jane Austen.

351
00:15:53,602 --> 00:15:56,010
Now Jane Austen, of course,
was writing about some

352
00:15:56,010 --> 00:15:58,957
of the social situations, but
every single character that she

353
00:15:58,957 --> 00:16:00,040
wrote about was fictional.

354
00:16:00,040 --> 00:16:01,930
But, the world that
she was writing about

355
00:16:01,930 --> 00:16:03,580
is at least plausible.

356
00:16:03,580 --> 00:16:05,417
And it's based on [INAUDIBLE].

357
00:16:05,417 --> 00:16:07,000
You want to look at
something and make

358
00:16:07,000 --> 00:16:10,830
the game set in Dickens' Oliver
Twist or something like that,

359
00:16:10,830 --> 00:16:12,840
you can.

360
00:16:12,840 --> 00:16:18,530
You could be individual
people in that setting.

361
00:16:18,530 --> 00:16:23,760
Do pay some mind onto
how grounded in reality

362
00:16:23,760 --> 00:16:24,727
those things were.

363
00:16:24,727 --> 00:16:26,310
The more grounded
they are in reality,

364
00:16:26,310 --> 00:16:30,790
the more different sources you
can pull out for inspiration.

365
00:16:30,790 --> 00:16:34,500
If it's just like, well this was
just the fantastical invention

366
00:16:34,500 --> 00:16:38,220
of one person in this game
or something like that,

367
00:16:38,220 --> 00:16:43,130
then you'll only have Scott
Card's writing as a reference.

368
00:16:43,130 --> 00:16:44,880
Whereas with Jane
Austen, you can actually

369
00:16:44,880 --> 00:16:46,350
look at real
historical stuff to be

370
00:16:46,350 --> 00:16:49,470
able to get more ideas about
how that social system works

371
00:16:49,470 --> 00:16:51,840
and actually Jane Austen's
books are actually

372
00:16:51,840 --> 00:16:53,310
these social systems.

373
00:16:53,310 --> 00:16:57,510
And they're incredibly
complicated.

374
00:16:57,510 --> 00:17:00,920
But this game is really just
about walking across bridges

375
00:17:00,920 --> 00:17:03,560
and being on a very
small island, so this

376
00:17:03,560 --> 00:17:05,940
is a sort of a
holiday island or just

377
00:17:05,940 --> 00:17:08,940
trying to get quiet
talks with ladies.

378
00:17:11,510 --> 00:17:12,010
Yes?

379
00:17:12,010 --> 00:17:16,772
AUDIENCE: [INAUDIBLE]

380
00:17:16,772 --> 00:17:18,230
PROFESSOR: Yes, I
don't want a game

381
00:17:18,230 --> 00:17:19,930
that takes more than four
people to play definitely.

382
00:17:19,930 --> 00:17:20,460
GUEST SPEAKER: For
us to grade, it's

383
00:17:20,460 --> 00:17:22,099
hard to get more
than four people.

384
00:17:22,099 --> 00:17:24,750
PROFESSOR: Yeah, you will be
getting your grade in August

385
00:17:24,750 --> 00:17:28,890
if you give me a game
that requires six people.

386
00:17:28,890 --> 00:17:30,532
I can't get that many
people in a room.

387
00:17:30,532 --> 00:17:31,907
GUEST SPEAKER:
You want your team

388
00:17:31,907 --> 00:17:34,540
to be no bigger than
four or five still.

389
00:17:34,540 --> 00:17:37,990
PROFESSOR: It's easier to
test [INAUDIBLE] at least

390
00:17:37,990 --> 00:17:40,290
[INAUDIBLE] the game.

391
00:17:40,290 --> 00:17:43,590
Something to think
about is agency.

392
00:17:43,590 --> 00:17:47,269
Not just how does the world
look like to that person.

393
00:17:47,269 --> 00:17:48,810
Like for instance
in Source of Denial

394
00:17:48,810 --> 00:17:53,650
you are colonial European
power for the most part right?

395
00:17:53,650 --> 00:17:57,480
And you're seeing the
continent of Africa

396
00:17:57,480 --> 00:18:01,650
as this resource rich
land to grab stuff out of.

397
00:18:01,650 --> 00:18:03,250
That's the perspective.

398
00:18:03,250 --> 00:18:04,650
But then what are the verbs?

399
00:18:04,650 --> 00:18:08,136
What are the things you
can do in that context?

400
00:18:08,136 --> 00:18:11,874
In [INAUDIBLE], you are in
communist Poland in the 1980s.

401
00:18:11,874 --> 00:18:13,080
Poland?

402
00:18:13,080 --> 00:18:13,890
Poland, right?

403
00:18:13,890 --> 00:18:16,020
Yeah.

404
00:18:16,020 --> 00:18:17,760
And the only thing
that you can do

405
00:18:17,760 --> 00:18:21,180
is stand in line
for rationed goods,

406
00:18:21,180 --> 00:18:23,640
but what you can do
is you can affect

407
00:18:23,640 --> 00:18:29,640
your place in line by let's
see carrying around a cute baby

408
00:18:29,640 --> 00:18:32,890
is one of them that are on here.

409
00:18:32,890 --> 00:18:35,320
I believe you can knock
somebody's hat off

410
00:18:35,320 --> 00:18:41,180
or you can change which
line you're standing on

411
00:18:41,180 --> 00:18:42,920
so maybe instead of
waiting for dry goods

412
00:18:42,920 --> 00:18:45,600
you are waiting for furniture.

413
00:18:45,600 --> 00:18:46,500
That's our thing.

414
00:18:46,500 --> 00:18:48,900
It's kind of neat because all
the goods that we actually

415
00:18:48,900 --> 00:18:50,580
have in here are
actually pictures

416
00:18:50,580 --> 00:18:53,560
of the actual rationed goods
that were available in Poland

417
00:18:53,560 --> 00:18:54,060
in 1980s.

418
00:18:54,060 --> 00:18:56,280
In fact this was
a project that was

419
00:18:56,280 --> 00:19:01,210
funded by some Polish
historical institute.

420
00:19:01,210 --> 00:19:03,510
But the only agency
you have in this game

421
00:19:03,510 --> 00:19:06,550
is, which line are you
standing in and where in line

422
00:19:06,550 --> 00:19:09,540
are you standing because that's
the perspective that they

423
00:19:09,540 --> 00:19:11,620
want to get across to you.

424
00:19:11,620 --> 00:19:16,680
And so your whole game is all
about jockeying for position.

425
00:19:16,680 --> 00:19:18,840
And it's actually a
pretty well-designed game.

426
00:19:18,840 --> 00:19:21,330
We played it a few times.

427
00:19:21,330 --> 00:19:24,180
That has both the
perspective of this

428
00:19:24,180 --> 00:19:25,470
is what the world looks like.

429
00:19:25,470 --> 00:19:29,940
The world looks like a bunch of
lines for rationed goods to me

430
00:19:29,940 --> 00:19:31,620
as someone who
lives in that world.

431
00:19:31,620 --> 00:19:35,220
It's a kind of satirical
lighthearted tone,

432
00:19:35,220 --> 00:19:38,700
but it's grounded in reality as
it's the only thing I can do.

433
00:19:38,700 --> 00:19:41,370
What can I do about
this world that's

434
00:19:41,370 --> 00:19:43,440
going to give me some
interesting decisions

435
00:19:43,440 --> 00:19:44,340
to make, right?

436
00:19:44,340 --> 00:19:47,750
And it's going to be which
line do I want to wait for?

437
00:19:47,750 --> 00:19:52,200
[INAUDIBLE] again, historical--

438
00:19:52,200 --> 00:19:55,890
I can't remember which
decade this is in, though.

439
00:19:55,890 --> 00:19:57,790
AUDIENCE: 1890s is it?

440
00:19:57,790 --> 00:20:01,339
PROFESSOR: I think
that sounds right.

441
00:20:01,339 --> 00:20:02,880
Somewhere in the
rules they mentioned

442
00:20:02,880 --> 00:20:04,680
it and it's about Manhattan.

443
00:20:04,680 --> 00:20:07,666
It's about ruling
New York where it

444
00:20:07,666 --> 00:20:09,540
says it's a game of
backstabbing, corruption,

445
00:20:09,540 --> 00:20:11,206
temporary alliances
and you're basically

446
00:20:11,206 --> 00:20:13,170
just running for mayor.

447
00:20:13,170 --> 00:20:15,720
And if you can't
get mayor, you're

448
00:20:15,720 --> 00:20:17,604
running for other city offices.

449
00:20:17,604 --> 00:20:19,770
Turns out that actually as
soon as you become mayor,

450
00:20:19,770 --> 00:20:22,687
you have a giant target painted
on your back and everybody

451
00:20:22,687 --> 00:20:25,020
else who is in other positions,
but you can become chief

452
00:20:25,020 --> 00:20:28,970
of police, precinct chairman.

453
00:20:28,970 --> 00:20:32,970
You then abuse
those powers to sort

454
00:20:32,970 --> 00:20:35,310
of place new immigrants
in different worlds

455
00:20:35,310 --> 00:20:38,440
and change the demographic
makeup of different worlds

456
00:20:38,440 --> 00:20:43,230
of different
boroughs in New York

457
00:20:43,230 --> 00:20:45,164
to be able to change
the way how they vote.

458
00:20:45,164 --> 00:20:46,055
AUDIENCE: [INAUDIBLE]

459
00:20:46,055 --> 00:20:47,430
PROFESSOR: The
object of the game

460
00:20:47,430 --> 00:20:49,270
is victory points
for the most part.

461
00:20:49,270 --> 00:20:51,780
But the victory points you
can get it by becoming mayor,

462
00:20:51,780 --> 00:20:54,930
but then you're not
staying there for long.

463
00:20:54,930 --> 00:21:01,360
AUDIENCE: [INAUDIBLE] machine
and trying to control it?

464
00:21:01,360 --> 00:21:04,592
And the agency that
you have is really

465
00:21:04,592 --> 00:21:07,140
just you were able
to coerce people

466
00:21:07,140 --> 00:21:09,056
to come to various
locations and you're

467
00:21:09,056 --> 00:21:10,180
trying to get the vote out.

468
00:21:10,180 --> 00:21:15,600
So [INAUDIBLE] were
14 people [INAUDIBLE]

469
00:21:15,600 --> 00:21:19,156
or doing things like having
free food [INAUDIBLE] things

470
00:21:19,156 --> 00:21:19,780
like that.

471
00:21:19,780 --> 00:21:22,800
PROFESSOR: You could possibly
evict people from boroughs

472
00:21:22,800 --> 00:21:25,740
and move them into
other boroughs

473
00:21:25,740 --> 00:21:31,680
to create not ghettos,
what am I thinking?

474
00:21:31,680 --> 00:21:33,780
AUDIENCE: [INAUDIBLE]

475
00:21:33,780 --> 00:21:37,885
PROFESSOR: [INAUDIBLE]
the districts, right?

476
00:21:37,885 --> 00:21:38,760
AUDIENCE: [INAUDIBLE]

477
00:21:38,760 --> 00:21:41,790
PROFESSOR: Yeah, instead
of changing the minds,

478
00:21:41,790 --> 00:21:43,230
they're actually moving people.

479
00:21:43,230 --> 00:21:46,320
Yeah because you know if
you're chief of police,

480
00:21:46,320 --> 00:21:48,810
you can just grab people
and put them somewhere else.

481
00:21:48,810 --> 00:21:52,380
You can throw them off New York.

482
00:21:52,380 --> 00:21:55,670
So that's their view.

483
00:21:55,670 --> 00:21:59,120
Yeah that's a
perspective they are

484
00:21:59,120 --> 00:22:01,480
trying to place, this abuse--

485
00:22:01,480 --> 00:22:06,270
they're asking-- they're saying
that in this era if you're

486
00:22:06,270 --> 00:22:07,980
one of these people
you are actively

487
00:22:07,980 --> 00:22:11,010
engaging in the abuse
of power to sort of play

488
00:22:11,010 --> 00:22:15,120
with the lives of immigrants.

489
00:22:15,120 --> 00:22:18,810
So, yeah, it turns out
that it's just more

490
00:22:18,810 --> 00:22:22,080
of a game of territory.

491
00:22:22,080 --> 00:22:24,200
When you actually
play the game you

492
00:22:24,200 --> 00:22:27,510
are looking at Manhattan
as a bunch of resources

493
00:22:27,510 --> 00:22:35,190
that get moving around, but
it's a very specific perspective

494
00:22:35,190 --> 00:22:38,940
and I think the game is
played over a period of 16

495
00:22:38,940 --> 00:22:43,380
years, which is [INAUDIBLE]
or something that.

496
00:22:43,380 --> 00:22:46,860
So check it out when
you get a chance.

497
00:22:46,860 --> 00:22:49,620
Any questions about
assignment three?

498
00:22:54,730 --> 00:22:59,090
Now one little wrinkle
is on April 16th,

499
00:22:59,090 --> 00:23:03,760
which is just two weeks from
now we want you to come in here

500
00:23:03,760 --> 00:23:09,580
and give us a pitch presentation
on what you've decided

501
00:23:09,580 --> 00:23:11,680
to do with your
project and we want

502
00:23:11,680 --> 00:23:15,130
to see a concise description of
how you expect it to be played

503
00:23:15,130 --> 00:23:21,100
at least two weeks into the
project at what you decided

504
00:23:21,100 --> 00:23:22,187
so far.

505
00:23:22,187 --> 00:23:23,770
Because [INAUDIBLE]
you want to create

506
00:23:23,770 --> 00:23:26,140
so you want to tell
us what kind of feel

507
00:23:26,140 --> 00:23:28,130
you want to get out,
whose perspective this is.

508
00:23:28,130 --> 00:23:31,930
What type of agency that you're
likely to have in the game.

509
00:23:31,930 --> 00:23:33,960
Very important to
tell us where you

510
00:23:33,960 --> 00:23:36,640
are drawing your historical
references from if it's

511
00:23:36,640 --> 00:23:39,470
a history game, where you're
drawing information from.

512
00:23:39,470 --> 00:23:42,580
If it's a contemporary game
what are you using to inform

513
00:23:42,580 --> 00:23:45,070
this thing, your experience.

514
00:23:45,070 --> 00:23:47,860
Now you could theoretically
all make a game

515
00:23:47,860 --> 00:23:54,707
about being an MIT
student at MIT in 2014.

516
00:23:54,707 --> 00:23:57,040
I'm going to encourage you
to think a little bit broader

517
00:23:57,040 --> 00:24:01,090
than that because you don't
need any additional information.

518
00:24:01,090 --> 00:24:06,130
And that's why it's kind of
boring to get that degree.

519
00:24:06,130 --> 00:24:08,920
You can draw inspiration
from other games

520
00:24:08,920 --> 00:24:14,650
but also books,
websites news articles,

521
00:24:14,650 --> 00:24:20,740
not just Wikipedia but Wikipedia
can be a useful resource

522
00:24:20,740 --> 00:24:26,140
to find other stuff but we want
you to give that presentation

523
00:24:26,140 --> 00:24:29,050
as if you were seeking green
light as if you were going

524
00:24:29,050 --> 00:24:30,820
to a publisher
saying, please give me

525
00:24:30,820 --> 00:24:34,480
money to be able to
continue work on this game.

526
00:24:34,480 --> 00:24:37,210
We're not going to
fund you down we're not

527
00:24:37,210 --> 00:24:39,070
going to cancel
your project but we

528
00:24:39,070 --> 00:24:43,280
are going to give you feedback
both on how you can improve

529
00:24:43,280 --> 00:24:44,920
the project on what
we've heard, also

530
00:24:44,920 --> 00:24:46,884
on your presentation skills.

531
00:24:46,884 --> 00:24:49,050
That's going to be one of
the few time in this class

532
00:24:49,050 --> 00:24:50,650
where we're talking
specifically about how

533
00:24:50,650 --> 00:24:52,775
you deliver the presentation
because you might have

534
00:24:52,775 --> 00:24:54,850
to do that one day and
there are other classes

535
00:24:54,850 --> 00:24:59,530
especially [? CMS 610, ?] where
you will get a lot of practice

536
00:24:59,530 --> 00:25:03,070
doing pitching so this is a
little taste of that if you

537
00:25:03,070 --> 00:25:05,660
want to be able to
get more practice

538
00:25:05,660 --> 00:25:07,330
I encourage you to
look at that class.

539
00:25:10,680 --> 00:25:13,837
everything else at the
end of the semester

540
00:25:13,837 --> 00:25:15,920
you're going to do the
same sort of a presentation

541
00:25:15,920 --> 00:25:18,070
you gave today.

542
00:25:18,070 --> 00:25:19,150
We expect change logs.

543
00:25:19,150 --> 00:25:23,250
We expect a one page write up.

544
00:25:23,250 --> 00:25:25,810
The one big difference
is that everything

545
00:25:25,810 --> 00:25:30,190
needs to be handed
in at the same time.

546
00:25:30,190 --> 00:25:31,660
Previously you
could hand in your

547
00:25:31,660 --> 00:25:34,510
write up the following
week, I believe

548
00:25:34,510 --> 00:25:37,270
that's the case for
this assignment.

549
00:25:37,270 --> 00:25:41,440
We can't do that for the final
assignment in a MIT [INAUDIBLE]

550
00:25:41,440 --> 00:25:44,997
because of MIT course rules.

551
00:25:44,997 --> 00:25:47,080
You can't hand in anything
late and only the class

552
00:25:47,080 --> 00:25:49,079
can ask you to hand in
anything later than that.

553
00:25:50,740 --> 00:25:54,200
So everything is
due on the 14th.

554
00:25:54,200 --> 00:25:57,490
Finally, we have a
bunch of guest lecturers

555
00:25:57,490 --> 00:25:59,550
that will be coming in.

556
00:25:59,550 --> 00:26:02,210
This is starting
to segue into what

557
00:26:02,210 --> 00:26:04,880
you do with the information that
you're getting in this class

558
00:26:04,880 --> 00:26:07,420
after this class is over.

559
00:26:07,420 --> 00:26:10,190
April 9th, exactly
a week from now,

560
00:26:10,190 --> 00:26:13,210
will be the Game
Makers Skill people

561
00:26:13,210 --> 00:26:15,460
who actually are a
collection of people

562
00:26:15,460 --> 00:26:17,950
here in Cambridge who
make board games and card

563
00:26:17,950 --> 00:26:21,610
games for retail,
but have been funded

564
00:26:21,610 --> 00:26:23,140
through a range of
different sources

565
00:26:23,140 --> 00:26:24,764
all the way from
traditional publishing

566
00:26:24,764 --> 00:26:28,732
model to Kickstarter,
and they all talk

567
00:26:28,732 --> 00:26:30,190
about their
experiences and what it

568
00:26:30,190 --> 00:26:32,680
took to be able to take
these ideas into something

569
00:26:32,680 --> 00:26:36,610
that people could
buy off the shelf.

570
00:26:36,610 --> 00:26:38,230
We also have another
guest lecturer

571
00:26:38,230 --> 00:26:40,400
from The Geneva University
of Art and Design.

572
00:26:40,400 --> 00:26:42,280
These are mostly masters
students and people

573
00:26:42,280 --> 00:26:44,230
who recently graduated
from masters programs

574
00:26:44,230 --> 00:26:46,810
and are going to a
design school that are

575
00:26:46,810 --> 00:26:48,120
thinking about game playing.

576
00:26:48,120 --> 00:26:51,270
They're mostly tech
designs, so they're

577
00:26:51,270 --> 00:26:53,819
digital games for the
most part but because it's

578
00:26:53,819 --> 00:26:55,360
an art school they're
actually pretty

579
00:26:55,360 --> 00:26:57,990
broad minded in what
happens in the computer

580
00:26:57,990 --> 00:26:59,740
and what happens
outside of the computer.

581
00:26:59,740 --> 00:27:00,950
So that should be
fairly interesting.

582
00:27:00,950 --> 00:27:02,991
They're gonna talk a little
bit about their work.

583
00:27:05,230 --> 00:27:07,720
[INAUDIBLE] will be
coming in May 7th.

584
00:27:07,720 --> 00:27:10,000
He is a theorist.

585
00:27:10,000 --> 00:27:12,590
He actually currently teaches
at a number of places,

586
00:27:12,590 --> 00:27:14,800
including New York University.

587
00:27:14,800 --> 00:27:16,110
He used to teach here at MIT.

588
00:27:16,110 --> 00:27:20,260
He is probably best
known among game scholars

589
00:27:20,260 --> 00:27:25,060
for writing his books on
the Art of Failure, A Casual

590
00:27:25,060 --> 00:27:27,960
Revolution, [INAUDIBLE].

591
00:27:27,960 --> 00:27:32,830
These are the three books
that are about games and how--

592
00:27:32,830 --> 00:27:35,170
not so much how designers
think about games,

593
00:27:35,170 --> 00:27:40,720
but how to analyze games from
sort of abstract perspective.

594
00:27:40,720 --> 00:27:44,140
[INAUDIBLE] If you're
interested in those books,

595
00:27:44,140 --> 00:27:48,100
please feel free to check
out our library and game lab.

596
00:27:48,100 --> 00:27:50,686
I'll be happy to
let you have a look.

597
00:27:50,686 --> 00:27:52,060
They're really,
really easy reads

598
00:27:52,060 --> 00:27:56,730
because he believes in padding
out his books with images.

599
00:27:56,730 --> 00:27:58,564
He has told us this
very specifically.

600
00:27:58,564 --> 00:28:00,730
He was like, "Well, I could
write about half as much

601
00:28:00,730 --> 00:28:03,250
and then just have larger
images and then the book becomes

602
00:28:03,250 --> 00:28:09,310
bigger. " He also makes games
and he'll be here to not only

603
00:28:09,310 --> 00:28:12,580
talk about his current work and
what he's working on right now,

604
00:28:12,580 --> 00:28:15,940
but also play test games on
me, so I can give you some

605
00:28:15,940 --> 00:28:17,880
feedback, because he's
taught here before,

606
00:28:17,880 --> 00:28:22,180
he's been part of this
class a couple of years ago.

607
00:28:22,180 --> 00:28:24,910
So please don't miss any
of the guest lecturers.

608
00:28:24,910 --> 00:28:28,240
They're great folks and give
you an idea of what you could

609
00:28:28,240 --> 00:28:30,010
do if you want to
go to design school,

610
00:28:30,010 --> 00:28:31,900
if you want to go to
academia, if you wanted

611
00:28:31,900 --> 00:28:34,350
to make your own games
and publish them,

612
00:28:34,350 --> 00:28:36,087
and make commercial product.

613
00:28:36,087 --> 00:28:38,170
Just give you some perspective
on what you can do.

614
00:28:41,454 --> 00:28:42,870
All right who's
games are actually

615
00:28:42,870 --> 00:28:44,380
ready at this point in time?

616
00:28:44,380 --> 00:28:45,930
Everyone's ready?

617
00:28:45,930 --> 00:28:46,500
Awesome.

618
00:28:46,500 --> 00:28:48,530
Let's play those games.